About

me

Hello!
I’m a 3D (Character) Modeler & Technical Director / Rigger, with around 10 years experience in the field of animated feature films.
I’m particular familiar with facial setups, both organic and hard-surface modeling, blendshapes, UVs, python/pymel and mel scripting, but also lighting and rendering.
I’m working in Maya, Zbrush and Blender.
If you have any questions, please don’t hesitate to contact me!

Bye!